You leave Phandalin in the morning on Mirtul 9 and head straight north to the crossing of the Triboar trail. The reminder of the day you head east, and you notice that the trail is indeed broad enough some places, that two carts can actually pass each other without having to stop or swing off the trail.
You meet with some travellers along the road, and most are heading to Neverwinter to help rebuild the city.
Just before midday on Mirtul 11, you spot the ruined settlement of Conyberry. You know that the city was overrun by orcs some decades ago, and what buildings that has not been burned to the ground, is now more or less collapsed or reclaimed by nature.
As you get near the settlement, you are aware of something moving amongst the buildings. A closer inspection shows you that a band of Ghouls are roaming the streets in search for Gods know what? A wicked fight erupts, and with defiant resistance and fierce attacking, you manage to defeat the undeads.
After disposing of the corpses, you find the hidden path as described to you by Sister Garaele, leading north to Agatha’s lair.
The narrow path winds trough the woods, which seems to huddle closer and closer to you, the deeper you get.
Just as the light is about to go out, you come upon a hut, weaved together by living branches. A sturdy but ancient looking door is located directly on the path.
You enter the hut and find it to be quite homely. It looks like it only consist of three rooms, with two doors in opposite ends of the main room. Sturdy elven crafted furniture and dwarven kitchen utilities lays under thick layers of dust, reveiling that there has not been a living person in here for a long, long time.
Agatha appears before you in all her Banshee’s dread and beauty and you are struck with awe and a twinkling of terror as she manifests. After some talk, you manage to get your one question from Agatha in exchange for the silver comb you got from Sister Garaele.
Dutifully you ask her about the spellbook of Bowgentle that Garaele seeks, Agatha is no longer in the possession of the book, but she tells you that she traded it to a Necromancer named Tsernoth from the cirty of Iriaebor, more than a hundred years ago. She does not know what has become of the book or Tsernoth.
You spend the night at Agathas before you head back west towards the Old Owl well, and reach your destination on the evening of Mirtul 13. As you crest a low ridge, you spy the crumbling ruins of an old watchtower standing amid the rugged hills. The place is so old that the walls are only mounds of rubble enclosing a courtyard of sorts, adjacent to the broken stump of an old tower. A colorful tent has been set up in the middle of the courtyard, but no one is in sight.
As you get close to the tent, a stout red-robed figure with a shaved scalp and a black tattoo on his forehead emerges from within. He introduces himself as Hamun Kost, and you later discover that he is an emissary from Thay.
He tells you that he is looking for artefacts and anything magical left behind on the site. He has started an excavation and asks you kindly to stay away from it. Long story short. He tries to recruit you on behalf of the Red Wizards of Thay, and when you decline, a huge number of zombies attack you from within the ruined tower.
You dispose of the undead easily enough, and tie up kost in his tent. After helping yourself to some compensation for the damage incurred by Kost and his minions, you leave him in his tent with the promise of coming back to free him later.
You leave the tent, never to return, and only Stoned knows what truly happened to Kost, as he is the last to leave.
Your treck trough the foothills of the Sword mountains finally leads you to Wyverns Tor. After some searching, you find the band of orcs that Harbin Wester wants you to remove from the area. Without much trouble you storm the cave they use as a base of operations, and kill all the Orcs and their pet Ogre.
After the fight you head straight back to the Triboar trail, where you ambushed by a contingency of the Cragmaw tribe in the afternoon the next day. You are told that you are to be brought to the Cragmaw castle, to stand trial before king Grol, for your sins in the cave where you found Sildar.
Again you manage to fend off your attackers, but you are aware that the enemy is getting tougher to beat each time, and now it seems that you have made an enemy that can afford to throw wave after wave at you.
The next day goes uneventful and you spend the night at the Phandalin crossing with paladins of Helm, escorting travellers along the Triboar Trail to Neverwinter.
On the following morning you are accompanied by a caravan driver from the Lionshield in Yartar, coming to replenish Linene’s stocks. He has a foul mouth but otherwise an jovial bearing.
You get back to the Stonehill Inn just after midday, and use the rest of the day to sort out your business.
D&D 5E - Forgotten Realms Campaign
The Story so far III
Mirtul 9 - 18 Triboar Trail - Agatha - Kost and Old Owl Well