D&D 5E - Forgotten Realms Campaign

The Story so far


DR 1491 – Mirtul 1. (The calendar of Harptos)

You where called to the residence of your good friend Gundren Rockseeker in Neverwinter, where you met the other people, now part of your group.
In addition Gundren introduced you to Sildar Hallwinter, a grey haired man with a long bushy mustash and the unmistakable holding of a soldier.
Gundren tells you that he and he’s brothers Tharden and Nundro have discovered the mine of the Phandelvers pact, rumoured to contain the Forge of spells.

Five hundred years ago, dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. Times were good, and the nearby human town of Phandalin prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path.
A powerful force of orcs reinforced by the evil mercenary wizards attacked the Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of Wave Echo Cave was lost.

Gundren tells you that he wants you to escort his provisions train to Phandalin while he and Sildar Hallwinter goes on ahead to meet up with the brothers that is already on the mine site. He also tells you that he will be needing your services for a time after the mine is reopened, to clear away any unwanted attention and from the wrong people and monsters living in the area.

You set out from Neverwinter on Mirtul 2nd and have a pleasant journey south on the High road, meeting caravans and travelers heading in the direction of Neverwinter. Many of these are skilled craftsmen heading north to help rebuild Neverwinter, but you also meet other travelers lured north by the prospect of a better life in the region.
After turning east on the Triboar trail the next day, you come upon two dead horses laying in the middle of the road. You quickly understand the danger and manage to avoid to be ambushed by a pack of Goblins.
After defeating the would be ambushers you discover that the horses are familiar, and belong to non other than Gundren and Sildar Hallwinter.
You track the goblins trail trough the bushes and discover a hideout situated in a large cave. After exploring the cave and obliderating the Goblins and Bugbear-boss (Klarg) from the Cragmaw tribe holed up in the cave, you manage to free Sildar Hallwinter from his captivity only to learn that Gundren along with his map of the Phandelver mine, was sent to the Cragmaw castle by order of the Cragmaws king, King Grol.

With no knowledge of where the castle is sutuated, you decide to go with Sildar to Phandalin to try and find out whether any one there can help you locate the Cragmaw-den.


bopeders bopeders

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