Phadalin Mirtul 18
After a long nights deserving rest, you head to the Town masters hall and discover that Sildar and Harbin is in a heated discussion. Sildar has set up a constabulary on behalf of the Lords Alliance, and Harbin is very displeased. Apparently he fears that the production of the mines will be swallowed by the alliance to a lower price, than on the open marked.
Sildar has a hard time arguing that Phandalin will prosper by the trade, which is guarded by the alliance, and also benefit from the military might within the Lords alliance, preventing the same fate that befell the town a century ago.
Harbin retreat to his office and you decide to talk to Sildar first.
He wants you to help him rid the town of the Redbrants, arrest Glasstaff and also to help him find Gundren Rockseeker and his predesesor Iarno Albrek, who was sent to Phandalin a two months ago and never was heard form again.
Harbin on the other hand wants you to get rid of Sildar for him, and promise you grate rewards and prominent positions in Phandalin.
You don’t fully trust him and instead head for the ruined manor. This time you clear it out, freeing the missing woodcutter’s wife Mirna Dendrar and her children in the process. She don’t have anything to give you for her rescue, but tells you of an emerald necklace that she had to leave behind in Thundertree, when she as a girl, had to flee from there. It is yours if you will like to retrieve it.
You also discover that Glasstsaff is indeed Iarno Albrek, but unfortunately you kill him in the battle. Among his paper you find a letter signed with a fat black spider that sais;
My spies in Neverwinter tell me that strangers are due to arrive in Phandalin. They could be working for the dwarves. Capture them if you can, kill them if you must, but donæt allow them to upset our plans. See that any dwarven maps in their possession is delivered to me with haste.
I am counting on you Iarno. Don’t disappoint me.
You report back to Sildar and he sends you out to find Gundren.
You know that Gundren was taken to the Cragmaw castle, and you have also learned that the only one who would know where that might be, is Reidoth the Druid. Currently a resident of Thundertree.
Mirtul 20 The Road to thundertree
You have now been on this job for two tendays, and head back to Neverwinter to arrange transportation to Thundertree.
The trip is more or less uneventful, and you meet a lot of other travellers on the High road.
When you enter Neverwiner, you see that the city is in a hectic state of repair, and that new buildings are constructed all over town.
You manage to secure passage on a boat taking you up the Neverwinter river, and camp out on the shores on the night of the 23rd.